RexMesh

class subsurface.writer.to_rex.data_struct.RexMesh(name: str, vertex: numpy.ndarray, edges: numpy.ndarray, normals: Optional[numpy.ndarray] = array([], dtype=float64), texture: Optional[numpy.ndarray] = array([], dtype=float64), color: Optional[numpy.ndarray] = array([], dtype=float64), material_id: Optional[int] = array([], dtype=float64))[source]

Bases: object

Data structure that can be converted to rex binary. Represent a Datatype Mesh

Attributes Summary

color

color_ravel

material_id

n_color

n_triangles

n_vtx

normals

texture

tri_ravel

ver_ravel

Attributes Documentation

color: Optional[numpy.ndarray] = array([], dtype=float64)
color_ravel
material_id: Optional[int] = array([], dtype=float64)
n_color
n_triangles
n_vtx
normals: Optional[numpy.ndarray] = array([], dtype=float64)
texture: Optional[numpy.ndarray] = array([], dtype=float64)
tri_ravel
ver_ravel